maxbittker.com
github.com/maxbittker
maxbittker@gmail.com


Max Bittker | Artist & Engineer

My practice combines an appreciation for digital materials with care towards human complexity.

Castle.xyz | Product Designer
2022 – 2023

Product & algorithm design / engineering for creative game development app & social media network.

Freelance R&D
2020 – 2022

Worked with Sprout.place, ClassDojo, Artbreeder to develop new creative tools for communication and expression

NYU | Adjunct Professor
2020 – 2023

Teaching "Hand Held", a 14 week course on creative tool design and interface implementation.

2018 – 2020
Google | User Experience Engineer

Researching and developing Fuchsia, a new capability-based operating system.

2016 – 2018
Sentry | Software Engineer

Open-source tool for tracking and managing live software errors in production systems. Empowers teams to assess impact and manage triage/resolution of issues.

Selected Creative Work

Sandspiel.club

Web-based particle simulation drawing game and social network, built with Rust, Web Assembly, WebGL, and Postgres. Robust artistic community and player base, 12M+ page views, 800k+ uploaded artworks.

@NYT_first_said

Twitter bot which scrapes the New York Times and posts first-ever occurrences of words, plus their context for an audience of 200k+ followers. Covered by the NYT, Newsweek and IEEE Spectrum.

Community
Computer Engineering 2012-2016
Bachelor of Science GPA: 3.33

Queen’s University